session 1
Visual Feedback of Pattern Separability Improves Myoelectric Decoding Performance of Upper Limb Prostheses
Yang, Ruichen, Lévay, György M., Hunt, Christopher L., Czeiner, Dániel, Hodgson, Megan C., Agarwal, Damini, Kaliki, Rahul R., Thakor, Nitish V.
Abstract--State-of-the-art upper limb myoelectric prostheses often use pattern recognition (PR) control systems that translate electromyography (EMG) signals into desired movements. As prosthesis movement complexity increases, users often struggle to produce sufficiently distinct EMG patterns for reliable classification. Existing training typically involves heuristic, trial-and-error user adjustments to static decoder boundaries. Goal: We introduce the Reviewer, a 3D visual interface projecting EMG signals directly into the decoder's classification space, providing intuitive, real-time insight into PR algorithm behavior. This structured feedback reduces cognitive load and fosters mutual, data-driven adaptation between user-generated EMG patterns and decoder boundaries. Methods: A 10-session study with 12 able-bodied participants compared PR performance after motor-based training and updating using the Reviewer versus conventional virtual arm visualization. Performance was assessed using a Fitts law task that involved the aperture of the cursor and the control of orientation. Results: Participants trained with the Reviewer achieved higher completion rates, reduced overshoot, and improved path efficiency and throughput compared to the standard visualization group. Significance: The Reviewer The Reviewer introduces decoder-informed motor training, facilitating immediate and consistent PR-based myoelectric control improvements. By iteratively refining control through real-time feedback, this approach reduces reliance on trial-and-error recalibration, enabling a more adaptive, self-correcting training framework. Conclusion: The 3D visual feedback significantly improves PR control in novice operators through structured training, enabling feedback-driven adaptation and reducing reliance on extensive heuristic adjustments.
- North America > United States > California > San Francisco County > San Francisco (0.14)
- North America > United States > Utah > Salt Lake County > Salt Lake City (0.04)
- North America > United States > Maryland > Baltimore (0.04)
- (2 more...)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study > Negative Result (0.46)
Robot-Initiated Social Control of Sedentary Behavior: Comparing the Impact of Relationship- and Target-Focused Strategies
Xu, Jiaxin, van der Horst, Sterre Anna Mariam, Zhang, Chao, Cuijpers, Raymond H., IJsselsteijn, Wijnand A.
To design social robots to effectively promote health behavior change, it is essential to understand how people respond to various health communication strategies employed by these robots. This study examines the effectiveness of two types of social control strategies from a social robot, relationship-focused strategies (emphasizing relational consequences) and target-focused strategies (emphasizing health consequences), in encouraging people to reduce sedentary behavior. A two-session lab experiment was conducted (n = 135), where participants first played a game with a robot, followed by the robot persuading them to stand up and move using one of the strategies. Half of the participants joined a second session to have a repeated interaction with the robot. Results showed that relationship-focused strategies motivated participants to stay active longer. Repeated sessions did not strengthen participants' relationship with the robot, but those who felt more attached to the robot responded more actively to the target-focused strategies. These findings offer valuable insights for designing persuasive strategies for social robots in health communication contexts.
- Europe > Netherlands > North Brabant > Eindhoven (0.05)
- North America > United States > New York (0.04)
- North America > United States > Michigan (0.04)
- (2 more...)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
- Health & Medicine > Consumer Health (1.00)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology (0.46)
AnchorInv: Few-Shot Class-Incremental Learning of Physiological Signals via Representation Space Guided Inversion
Li, Chenqi, Gao, Boyan, Jones, Gabriel, Denison, Timothy, Zhu, Tingting
Deep learning models have demonstrated exceptional performance in a variety of real-world applications. These successes are often attributed to strong base models that can generalize to novel tasks with limited supporting data while keeping prior knowledge intact. However, these impressive results are based on the availability of a large amount of high-quality data, which is often lacking in specialized biomedical applications. In such fields, models are usually developed with limited data that arrive incrementally with novel categories. This requires the model to adapt to new information while preserving existing knowledge. Few-Shot Class-Incremental Learning (FSCIL) methods offer a promising approach to addressing these challenges, but they also depend on strong base models that face the same aforementioned limitations. To overcome these constraints, we propose AnchorInv following the straightforward and efficient buffer-replay strategy. Instead of selecting and storing raw data, AnchorInv generates synthetic samples guided by anchor points in the feature space. This approach protects privacy and regularizes the model for adaptation. When evaluated on three public physiological time series datasets, AnchorInv exhibits efficient knowledge forgetting prevention and improved adaptation to novel classes, surpassing state-of-the-art baselines.
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.04)
- Europe > Austria > Styria > Graz (0.04)
- Health & Medicine > Therapeutic Area (0.68)
- Information Technology > Security & Privacy (0.66)
On the analysis of saturated pressure to detect fatigue
Faundez-Zanuy, Marcos, Lopez-Xarbau, Josep, Diaz, Moises, Garnacho-Castaño, Manuel
This paper examines the saturation of pressure signals during various handwriting tasks, including drawings, cursive text, capital words text, and signature, under different levels of fatigue. Experimental results demonstrate a significant rise in the proportion of saturated samples following strenuous exercise in tasks performed without resting wrist. The analysis of saturation highlights significant differences when comparing the results to the baseline situation and strenuous fatigue.
- Europe > Spain > Canary Islands > Gran Canaria > Las Palmas de Gran Canaria (0.04)
- North America > United States > New York > New York County > New York City (0.04)
- North America > United States > New York > Albany County > Albany (0.04)
- (3 more...)
Evaluating the Effects of AI Directors for Quest Selection
Yu, Kristen K., Guzdial, Matthew, Sturtevant, Nathan
Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting game elements. In this paper, we focus on AI Directors, systems which can dynamically modify a game, that personalize the player experience to match the player's preference. In the past, some AI Director studies have provided inconclusive results, so their effect on player experience is not clear. We take three AI Directors and directly compare them in a human subject study to test their effectiveness on quest selection. Our results show that a non-random AI Director provides a better player experience than a random AI Director.
- North America > Canada > Alberta (0.15)
- North America > United States > New York > New York County > New York City (0.04)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
Combating Spatial Disorientation in a Dynamic Self-Stabilization Task Using AI Assistants
Mannan, Sheikh, Hansen, Paige, Vimal, Vivekanand Pandey, Davies, Hannah N., DiZio, Paul, Krishnaswamy, Nikhil
Spatial disorientation is a leading cause of fatal aircraft accidents. This paper explores the potential of AI agents to aid pilots in maintaining balance and preventing unrecoverable losses of control by offering cues and corrective measures that ameliorate spatial disorientation. A multi-axis rotation system (MARS) was used to gather data from human subjects self-balancing in a spaceflight analog condition. We trained models over this data to create "digital twins" that exemplified performance characteristics of humans with different proficiency levels. We then trained various reinforcement learning and deep learning models to offer corrective cues if loss of control is predicted. Digital twins and assistant models then co-performed a virtual inverted pendulum (VIP) programmed with identical physics. From these simulations, we picked the 5 best-performing assistants based on task metrics such as crash frequency and mean distance from the direction of balance. These were used in a co-performance study with 20 new human subjects performing a version of the VIP task with degraded spatial information. We show that certain AI assistants were able to improve human performance and that reinforcement-learning based assistants were objectively more effective but rated as less trusted and preferable by humans.
- Europe > United Kingdom (0.05)
- North America > United States > Colorado > Larimer County > Fort Collins (0.04)
- North America > United States > Massachusetts > Middlesex County > Waltham (0.04)
- (9 more...)
- Transportation > Air (1.00)
- Government > Military (0.93)
- Aerospace & Defense (0.88)
- Health & Medicine > Therapeutic Area > Neurology (0.46)
Understanding cyclists' perception of driverless vehicles through eye-tracking and interviews
Berge, Siri Hegna, de Winter, Joost, Dodou, Dimitra, Afghari, Amir Pooyan, Papadimitriou, Eleonora, Reddy, Nagarjun, Dong, Yongqi, Raju, Narayana, Farah, Haneen
As automated vehicles (AVs) become increasingly popular, the question arises as to how cyclists will interact with such vehicles. This study investigated (1) whether cyclists spontaneously notice if a vehicle is driverless, (2) how well they perform a driver-detection task when explicitly instructed, and (3) how they carry out such tasks. Using a Wizard-of-Oz method, 37 participants cycled a designated route and encountered an AV multiple times in two experimental sessions. In Session 1, participants cycled the route uninstructed, while in Session 2, they were instructed to verbally report whether they detected the presence or absence of a driver. Additionally, we recorded the participants' gaze behaviour with eye-tracking and their responses in post-session interviews. The interviews revealed that 30% of the cyclists spontaneously mentioned the absence of a driver (Session 1), and when instructed (Session 2), they detected the absence and presence of the driver with 93% accuracy. The eye-tracking data showed that cyclists looked more frequently and longer at the vehicle in Session 2 compared to Session 1. Furthermore, participants exhibited intermittent sampling of the vehicle, and they looked in front of the vehicle when it was far away and towards the windshield region when it was closer. The post-session interviews also indicated that participants were curious, felt safe, and reported a need to receive information about the AV's driving state. In conclusion, cyclists can detect the absence of a driver in the AV, and this detection may influence their perceptions of safety. Further research is needed to explore these findings in real-world traffic conditions.
- Europe > Switzerland > Zürich > Zürich (0.14)
- Europe > Netherlands > South Holland > Delft (0.05)
- North America > United States > Nevada > Clark County > Las Vegas (0.04)
- (19 more...)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
- Questionnaire & Opinion Survey (1.00)
- (2 more...)
- Transportation > Passenger (1.00)
- Transportation > Ground > Road (1.00)
- Health & Medicine (0.93)
- (2 more...)
Exploring Physiological Responses in Virtual Reality-based Interventions for Autism Spectrum Disorder: A Data-Driven Investigation
Alvari, Gianpaolo, Vallefuoco, Ersilia, Cristofolini, Melanie, Salvadori, Elio, Dianti, Marco, Moltani, Alessia, Castello, Davide Dal, Venuti, Paola, Furlanello, Cesare
Virtual Reality (VR) has emerged as a promising tool for enhancing social skills and emotional well-being in individuals with Autism Spectrum Disorder (ASD). Through a technical exploration, this study employs a multiplayer serious gaming environment within VR, engaging 34 individuals diagnosed with ASD and employing high-precision biosensors for a comprehensive view of the participants' arousal and responses during the VR sessions. Participants were subjected to a series of 3 virtual scenarios designed in collaboration with stakeholders and clinical experts to promote socio-cognitive skills and emotional regulation in a controlled and structured virtual environment. We combined the framework with wearable non-invasive sensors for bio-signal acquisition, focusing on the collection of heart rate variability, and respiratory patterns to monitor participants behaviors. Further, behavioral assessments were conducted using observation and semi-structured interviews, with the data analyzed in conjunction with physiological measures to identify correlations and explore digital-intervention efficacy. Preliminary analysis revealed significant correlations between physiological responses and behavioral outcomes, indicating the potential of physiological feedback to enhance VR-based interventions for ASD. The study demonstrated the feasibility of using real-time data to adapt virtual scenarios, suggesting a promising avenue to support personalized therapy. The integration of quantitative physiological feedback into digital platforms represents a forward step in the personalized intervention for ASD. By leveraging real-time data to adjust therapeutic content, this approach promises to enhance the efficacy and engagement of digital-based therapies.
- Europe > Italy > Trentino-Alto Adige/Südtirol > Trentino Province > Trento (0.04)
- North America > United States > District of Columbia > Washington (0.04)
- Europe > Portugal > Castelo Branco > Castelo Branco (0.04)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
A Collection of Pragmatic-Similarity Judgments over Spoken Dialog Utterances
Ward, Nigel G., Marco, Divette
Automatic measures of similarity between utterances are invaluable for training speech synthesizers, evaluating machine translation, and assessing learner productions. While there exist measures for semantic similarity and prosodic similarity, there are as yet none for pragmatic similarity. To enable the training of such measures, we developed the first collection of human judgments of pragmatic similarity between utterance pairs. Each pair consisting of an utterance extracted from a recorded dialog and a re-enactment of that utterance. Re-enactments were done under various conditions designed to create a variety of degrees of similarity. Each pair was rated on a continuous scale by 6 to 9 judges. The average inter-judge correlation was as high as 0.72 for English and 0.66 for Spanish.
Using i-vectors for subject-independent cross-session EEG transfer learning
Lasko, Jonathan, Ma, Jeff, Nicoletti, Mike, Sussman-Fort, Jonathan, Jeong, Sooyoung, Hartmann, William
Cognitive load classification is the task of automatically determining an individual's utilization of working memory resources during performance of a task based on physiologic measures such as electroencephalography (EEG). In this paper, we follow a cross-disciplinary approach, where tools and methodologies from speech processing are used to tackle this problem. The corpus we use was released publicly in 2021 as part of the first passive brain-computer interface competition on cross-session workload estimation. We present our approach which used i-vector-based neural network classifiers to accomplish inter-subject cross-session EEG transfer learning, achieving 18% relative improvement over equivalent subject-dependent models. We also report experiments showing how our subject-independent models perform competitively on held-out subjects and improve with additional subject data, suggesting that subject-dependent training is not required for effective cognitive load determination.
- South America > Chile > Santiago Metropolitan Region > Santiago Province > Santiago (0.04)
- North America > United States > New York > New York County > New York City (0.04)
- North America > United States > Louisiana > Orleans Parish > New Orleans (0.04)
- (2 more...)